using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SetVisible")]
	public class SetVisible : MonoBehaviour
	{
		public GameObject obj => method_3<GameObject>("obj");

		public List<MeshRenderer> renderers => method_3<Class251<MeshRenderer>>("renderers")?.method_25();

		public bool onoff => method_2<bool>("onoff");

		public SetVisible(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SetVisible(IntPtr address)
			: this(address, "SetVisible")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void SetOn()
		{
			method_8("SetOn");
		}

		public void SetOff()
		{
			method_8("SetOff");
		}

		public void SetRenderers(bool value)
		{
			method_8("SetRenderers", value);
		}
	}
}
